Breaches

Breaches are high-stakes PvP/PvM events that tear open at two locations in the game world. Portals spawn waves of breach monsters, and the players who deal the most damage to each monster walk away with some of the most valuable loot in DMMPS.

How Breaches Work

During the All Stars tournament, breaches run once every 8 hours. When a breach activates, everyone in-game receives a broadcast announcing the locations.

Every breach launches two locations at once: one in a single-combat area and one in a multi-combat area.

Event Timeline

  • Two-minute warning. The portals open but no monsters spawn yet, giving you time to travel and gather.
  • 15 minutes of active spawning. Monsters emerge from the portals for the rest of the event.
  • Continuous replacements. When a spawned monster dies during the active period, its portal immediately begins spawning a replacement.

Who Can Fight Breach Monsters

Breach monsters can only be attacked by players in Bracket 5 (combat level 96+). You also cannot attack them while your DMM PvP protection is still running—wait for it to expire, or cancel it early.

DMM Points for Damage

You earn 2 DMM points per point of damage dealt to breach monsters, up to 12,500 breach points per day and 100,000 breach points in total.

Bring your team, plenty of food, and combat supplies. Breaches are hotspots for intense action, and you should expect other players competing for the same monsters—dangerous, but extremely rewarding.

Loot Eligibility

The top eight damage dealers on each breach monster are eligible for loot.

Every eligible player receives their own independent rolls, so all rates on this page are per eligible player, per monster. Another player's luck never changes what you receive.

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Guaranteed Reward

Deal at least 250 damage to a breach monster and you also receive one guaranteed reward:

  • 50% chance for an Archaic emblem (tier 5)
  • 50% chance for one weighted ancient PvP artefact

Ancient artefacts can be exchanged at Mandrith, located at home, for artefact points and coins. Those points buy PvP weapons, which is a reliable fallback if the drops are not going your way.

Rare Rewards

Rare rewards use one nested roll. Each eligible player first has a 1/25 (4%) chance to enter the rare path for each breach monster. Failing this initial roll produces no rare reward. If it succeeds, a reward is always selected: 3/4 (75%) of successful entries use the Trinkets and Weapons table, while 1/4 (25%) use the Mega-rare table.

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OutcomeBranch after enteringEffective rate per eligible player
Any Trinkets and Weapons reward3/4 (75%)3/100 (3%, approximately 1/33.33)
Any Mega-rare reward1/4 (25%)1/100 (1%)
One specific Mega-rare item1/4, then 1/221/2,200
Any inactive PvP armour piece1/4, then 11/221/200

Trinkets and Weapons Table

Reached on 3/4 (75%) of rare-path entries, giving an effective rate of 3/100 (3%, approximately 1/33.33) per eligible player, per monster. The percentages below are the split within this table.

RewardWeightChance in this table
Trinket of advanced weaponry60/12249.18%
Trinket of fairies20/12216.39%
Trinket of undead10/1228.20%
Morrigan's throwing axe x10010/1228.20%
Morrigan's javelin x10010/1228.20%
Statius's warhammer3/1222.46%
Zuriel's staff3/1222.46%
Vesta's spear3/1222.46%
Vesta's longsword3/1222.46%

Mega-rare Table

Reached on 1/4 (25%) of rare-path entries, giving an effective rate of 1/100 (1%) for any Mega-rare reward per eligible player, per monster. The table holds 22 equally weighted items, so each specific item has an effective rate of 1/2,200. Eleven of the 22 entries are inactive PvP armour pieces, making the effective rate for any such piece 1/200.

  • Ancient staff
  • Master wand
  • Mage's book
  • Corrupted Vesta's chainbody and plateskirt
  • Corrupted Statius's full helm, platebody and platelegs
  • Corrupted Morrigan's coif, leather body and leather chaps
  • Corrupted Zuriel's hood, robe top and robe bottom
  • Mystic robe top and bottom
  • Armadyl, Saradomin and Zamorak d'hide bodies and chaps

Regular Loot

Every eligible player receives two regular-table rolls. After those rolls, there is a 50% chance that one regular reward is replaced with 2-5 noted chitin.

Chitin is used to create blighted overload potions, one of the most powerful consumables in the game. Herblore secondaries are switched off on the regular table for now—they are disabled rather than permanently removed, so they can return later.

The remaining regular categories are:

CategoryExamples
Runes and ammunitionNature, death, blood, law, wrath and chaos runes, cannonballs, dragonstone bolts (e)
Weapons and armourRune and dragon equipment, see below
FoodNoted sharks, manta rays and cooked karambwan
PotionsNoted Saradomin brews, prayer, super combat, super restore and ranging potions
HerbsNoted torstol, snapdragon, ranarr weed, dwarf weed and more
Coins25,000-150,000
Uncut gemsNoted uncut diamonds, rubies, emeralds and sapphires

Custom weapon and armour rewards worth watching for:

  • Dragon scimitar
  • Dragon med helm
  • Dragon plateskirt
  • Dragon platelegs
  • Dragon sq shield

Trinket of Advanced Weaponry

Opening this trinket rewards one of the following corrupted weapons:

  • Corrupted Armadyl godsword
  • Corrupted dragon claws
  • Corrupted scythe of vitur (uncharged)
  • Corrupted Tumeken's shadow (uncharged)
  • Corrupted twisted bow
  • Corrupted voidwaker
  • Corrupted dark bow
  • Corrupted volatile nightmare staff


Note: Breaches are some of the most exciting and profitable content in DMMPS. Gather your team, gear up, and compete for these incredibly valuable rewards!

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