Supply Drops
In DMMPS, every monster you kill can roll the Deadman global loot table, modelled after OSRS's Armageddon supply drops. A successful roll awards an Archaic Emblem, a sigil, or a resource supply drop with two normal items and, for Tables 8–11, possible bonus rewards.
Higher-level monsters roll the table more often and unlock the better resource tables.
For the separate combat-level 100+ global roll, see Ancient Weapon & Trinket Drops. For a step-by-step flow of this supply-drop system, see the Visual Overview of DMM Table.
Your Chance of a Global Drop
The chance is written as 1 / denominator, so a smaller denominator means a more common drop. The base denominator comes from the monster's combat level:
| Monster combat level | Base denominator |
|---|---|
| 1–50 | floor(250 + ((50 − level)² ÷ 5)) |
| 51–150 | floor(337.5 − (1.75 × level)) |
| 151+ | 75 |
That base is then adjusted:
| Where you are killing | Effect on the denominator |
|---|---|
| Ape Atoll dungeon or Kruk's dungeon | ×4.0 |
| Krystilia Slayer assignment | ×0.65 |
| Any other Slayer assignment | ×0.75 |
| Anywhere else | ×1.0 |
| Active Sigil of Prosperity | × its loot multiplier |
| Global boost, always applied last | ÷ 1.20 |
Final denominator = (base × location/task multiplier × Sigil of Prosperity multiplier) ÷ 1.20, and your final chance is 1 / that denominator.
The Ape Atoll and Kruk's dungeon modifier multiplies the denominator by four, which makes drops there four times rarer, not more common.
Worked Examples
| Kill | Calculation | Final chance |
|---|---|---|
| Sand crab, combat 15 | floor(250 + (35² ÷ 5)) = 495, then ÷ 1.20 | 1/412.5 |
| Abyssal demon, combat 124 | floor(337.5 − 217) = 120, then ÷ 1.20 | 1/100 |
| Abyssal demon on a Krystilia task | 120 × 0.65 = 78, then ÷ 1.20 | 1/65 |
| Abyssal demon in Kruk's dungeon | 120 × 4.0 = 480, then ÷ 1.20 | 1/400 |
What a Successful Roll Gives
Once the global table rolls successfully, it branches into three outcomes:
| Outcome | Weight | Share of successful rolls |
|---|---|---|
| Archaic Emblem | 2/12 | 1/6 |
| Sigil | 10/12 branch, then 40% | 1/3 |
| Resource supply drop | 10/12 branch, then 60% | 1/2 |
Emblem tier depends on the monster, not on you:
- Monster combat level 100 or below: Tier 1 emblem.
- Monster combat level above 100: Tier 5 emblem.
Which Resource Table You Roll
There is no minimum monster level for supply drops—Table 1 is available from combat level 1. Each table unlocks at its own threshold:
| Table | Unlocks at combat level |
|---|---|
| Table 1 | 1+ |
| Table 2 | 5+ |
| Table 3 | 9+ |
| Table 4 | 13+ |
| Table 5 | 25+ |
| Table 6 | 37+ |
| Table 7 | 49+ |
| Table 8 | 61+ |
| Table 9 | 69+ |
| Table 10 | 81+ |
| Table 11 | 93+ |
Monsters Below Combat Level 100
- Roll an integer from 0 through the monster's combat level, inclusive.
- Every resource table whose threshold is at or below that result becomes eligible.
- One of the eligible tables is then chosen with equal probability.
A result of 0 leaves no eligible table, so no resources are awarded that roll.
Monsters at Combat Level 100 or Above
All eleven tables are eligible and are weighted instead of equal:
| Table | Weight | Table | Weight |
|---|---|---|---|
| Table 1 | 4% | Table 7 | 12% |
| Table 2 | 4% | Table 8 | 8% |
| Table 3 | 4% | Table 9 | 12% |
| Table 4 | 12% | Table 10 | 12% |
| Table 5 | 12% | Table 11 | 8% |
| Table 6 | 12% |
These percentages are conditional resource-subtable weights: they decide which table pays out once you have already earned a resource supply drop. They are not your overall chance of getting a global drop.
Whichever table is selected gives you two distinct base rewards. Duplicates are rerolled, so you never receive the same base reward twice from one drop.
Resource Table Rewards
| Table | Unlocks | Food | Potion | Runes | Herb | Equipment |
|---|---|---|---|---|---|---|
| 1 | 1+ | 50–80 noted lobsters | 16–32 noted superantipoison(4) | 400–600 chaos runes | 60–80 noted irit leaves | 5 adamant platebodies |
| 2 | 5+ | 50–80 noted swordfish | 16–32 noted super strength(4) | 400–600 cosmic runes | 60–80 noted kwuarm | 2 noted rune daggers |
| 3 | 9+ | 50–80 noted monkfish | 16–32 noted super energy(4) | 400–600 law runes | 60–80 noted avantoe | 2 noted rune daggers |
| 4 | 13+ | 50–80 noted sharks | 16–32 noted prayer potion(4) | 400–600 nature runes | 60–80 noted ranarr weed | 4 noted rune med helms |
| 5 | 25+ | 100–150 noted sharks | 16–32 noted super defence(4) | 400–600 mud runes | 60–80 noted cadantine | 4 noted rune full helms |
| 6 | 37+ | 50–80 noted cooked karambwan | 16–32 noted antifire potion(4) | 400–600 mist runes | 60–80 noted lantadyme | 4 noted rune platebodies |
| 7 | 49+ | 50–100 noted cooked karambwan | 16–32 noted ranging potion(4) | 400–600 steam runes | 60–80 noted dwarf weed | 5 noted black d'hide chaps |
| 8 | 61+ | 50–80 noted sea turtles | 16–32 noted Saradomin brew(4) | 400–600 lava runes | 60–80 noted toadflax | 5 noted black d'hide bodies |
| 9 | 69+ | 100–150 noted sea turtles | 16–32 noted super restore(4) | 400–600 death runes | 60–80 noted snapdragons | 5 noted amulets of glory(4) |
| 10 | 81+ | 50–80 noted manta rays | 16–32 noted super combat potion(4) | 400–600 blood runes | 60–80 noted torstol | 2 dragon square shields |
Table 11
Table 11 unlocks on monsters of combat level 93 or higher.
Base rewards — two distinct items from:
- 100–150 noted manta rays
- 16–32 noted anti-venom(4)
- 400–600 wrath runes
- 400–600 soul runes
Tables 8–11 Bonus Rolls
Whenever Resource Table 8, 9, 10, or 11 is selected, it awards its two normal, distinct resource rewards and then makes two independent bonus rolls. The bonus rolls are separate from each other, so both, one, or neither can trigger.
These rates are conditional upon landing on Resource Table 8, 9, 10, or 11. They are not the chance per NPC kill or per global-loot roll.
| Bonus roll | Chance |
|---|---|
| Unique reward | 1/5 |
| Mega-rare reward | 1/10 |
| Combined outcome | Chance |
|---|---|
| Both bonus rewards | 2% (1/50) |
| At least one bonus reward | 28% |
| Neither bonus reward | 72% |
Unique roll (1/5) awards one of:
- Amulet of fury
- Dark bow
- Archers ring
- Master wand
- Abyssal whip
- Mages' book
- Berserker ring
- Seers ring
Mega-rare roll (1/10) awards one item from the configured Gilded and 3rd Age pool. The pool holds 43 equally weighted items, so it does not cover every Gilded or 3rd Age item in the game.
Mega-rare pool (43 items)
Gilded
- Gilded full helm, med helm, coif
- Gilded platebody, chainbody, platelegs, plateskirt
- Gilded kiteshield, sq shield
- Gilded 2h sword, scimitar, spear, hasta
- Gilded boots
- Gilded d'hide body, chaps, vambraces
- Gilded pickaxe, axe, spade
3rd Age
- 3rd age full helmet, platebody, platelegs, plateskirt, kiteshield
- 3rd age range coif, range top, range legs, vambraces
- 3rd age mage hat, robe top, robe
- 3rd age druidic robe top, robe bottoms, cloak, staff
- 3rd age amulet, cloak
- 3rd age longsword, bow, wand
- 3rd age pickaxe, axe
Examples
A sand crab, combat level 15
- Base denominator 495, so roughly a 1/412.5 chance of a global drop.
- If that drop is resources, the game rolls an integer from 0 to 15:
- 0 — no eligible table, no resources
- 1–4 — Table 1
- 5–8 — Tables 1–2, equal chance
- 9–12 — Tables 1–3, equal chance
- 13–15 — Tables 1–4, equal chance
A combat level 60 monster
- The roll runs from 0 to 60, so Table 7 (49+) is the highest table it can reach—Table 8 needs a roll of at least 61, which is out of range.
- A roll of 55, for example, makes Tables 1–7 eligible, each with a 1/7 chance.
An abyssal demon, combat level 124
- Base denominator 120, so 1/100 normally, or 1/65 on a Krystilia task.
- At combat level 100 or above the weighted table applies, giving an 8% chance of Table 11 once you receive a resource drop.
- Landing on Table 8, 9, 10, or 11 gives two distinct base rewards from the selected table, plus an independent 1/5 unique roll and an independent 1/10 mega-rare roll.
