Supply Drops

In DMMPS, every monster you kill can roll the Deadman global loot table, modelled after OSRS's Armageddon supply drops. A successful roll awards an Archaic Emblem, a sigil, or a resource supply drop with two normal items and, for Tables 8–11, possible bonus rewards.

Higher-level monsters roll the table more often and unlock the better resource tables.

For the separate combat-level 100+ global roll, see Ancient Weapon & Trinket Drops. For a step-by-step flow of this supply-drop system, see the Visual Overview of DMM Table.


Your Chance of a Global Drop

The chance is written as 1 / denominator, so a smaller denominator means a more common drop. The base denominator comes from the monster's combat level:

Monster combat levelBase denominator
1–50floor(250 + ((50 − level)² ÷ 5))
51–150floor(337.5 − (1.75 × level))
151+75

That base is then adjusted:

Where you are killingEffect on the denominator
Ape Atoll dungeon or Kruk's dungeon×4.0
Krystilia Slayer assignment×0.65
Any other Slayer assignment×0.75
Anywhere else×1.0
Active Sigil of Prosperity× its loot multiplier
Global boost, always applied last÷ 1.20

Final denominator = (base × location/task multiplier × Sigil of Prosperity multiplier) ÷ 1.20, and your final chance is 1 / that denominator.

The Ape Atoll and Kruk's dungeon modifier multiplies the denominator by four, which makes drops there four times rarer, not more common.

Worked Examples

KillCalculationFinal chance
Sand crab, combat 15floor(250 + (35² ÷ 5)) = 495, then ÷ 1.201/412.5
Abyssal demon, combat 124floor(337.5 − 217) = 120, then ÷ 1.201/100
Abyssal demon on a Krystilia task120 × 0.65 = 78, then ÷ 1.201/65
Abyssal demon in Kruk's dungeon120 × 4.0 = 480, then ÷ 1.201/400

What a Successful Roll Gives

Once the global table rolls successfully, it branches into three outcomes:

OutcomeWeightShare of successful rolls
Archaic Emblem2/121/6
Sigil10/12 branch, then 40%1/3
Resource supply drop10/12 branch, then 60%1/2

Emblem tier depends on the monster, not on you:

  • Monster combat level 100 or below: Tier 1 emblem.
  • Monster combat level above 100: Tier 5 emblem.

Which Resource Table You Roll

There is no minimum monster level for supply drops—Table 1 is available from combat level 1. Each table unlocks at its own threshold:

TableUnlocks at combat level
Table 11+
Table 25+
Table 39+
Table 413+
Table 525+
Table 637+
Table 749+
Table 861+
Table 969+
Table 1081+
Table 1193+

Monsters Below Combat Level 100

  1. Roll an integer from 0 through the monster's combat level, inclusive.
  2. Every resource table whose threshold is at or below that result becomes eligible.
  3. One of the eligible tables is then chosen with equal probability.

A result of 0 leaves no eligible table, so no resources are awarded that roll.

Monsters at Combat Level 100 or Above

All eleven tables are eligible and are weighted instead of equal:

TableWeightTableWeight
Table 14%Table 712%
Table 24%Table 88%
Table 34%Table 912%
Table 412%Table 1012%
Table 512%Table 118%
Table 612%

These percentages are conditional resource-subtable weights: they decide which table pays out once you have already earned a resource supply drop. They are not your overall chance of getting a global drop.

Whichever table is selected gives you two distinct base rewards. Duplicates are rerolled, so you never receive the same base reward twice from one drop.


Resource Table Rewards

TableUnlocksFoodPotionRunesHerbEquipment
11+50–80 noted lobsters16–32 noted superantipoison(4)400–600 chaos runes60–80 noted irit leaves5 adamant platebodies
25+50–80 noted swordfish16–32 noted super strength(4)400–600 cosmic runes60–80 noted kwuarm2 noted rune daggers
39+50–80 noted monkfish16–32 noted super energy(4)400–600 law runes60–80 noted avantoe2 noted rune daggers
413+50–80 noted sharks16–32 noted prayer potion(4)400–600 nature runes60–80 noted ranarr weed4 noted rune med helms
525+100–150 noted sharks16–32 noted super defence(4)400–600 mud runes60–80 noted cadantine4 noted rune full helms
637+50–80 noted cooked karambwan16–32 noted antifire potion(4)400–600 mist runes60–80 noted lantadyme4 noted rune platebodies
749+50–100 noted cooked karambwan16–32 noted ranging potion(4)400–600 steam runes60–80 noted dwarf weed5 noted black d'hide chaps
861+50–80 noted sea turtles16–32 noted Saradomin brew(4)400–600 lava runes60–80 noted toadflax5 noted black d'hide bodies
969+100–150 noted sea turtles16–32 noted super restore(4)400–600 death runes60–80 noted snapdragons5 noted amulets of glory(4)
1081+50–80 noted manta rays16–32 noted super combat potion(4)400–600 blood runes60–80 noted torstol2 dragon square shields

Table 11

Table 11 unlocks on monsters of combat level 93 or higher.

Base rewards — two distinct items from:

  • 100–150 noted manta rays
  • 16–32 noted anti-venom(4)
  • 400–600 wrath runes
  • 400–600 soul runes

Tables 8–11 Bonus Rolls

Whenever Resource Table 8, 9, 10, or 11 is selected, it awards its two normal, distinct resource rewards and then makes two independent bonus rolls. The bonus rolls are separate from each other, so both, one, or neither can trigger.

These rates are conditional upon landing on Resource Table 8, 9, 10, or 11. They are not the chance per NPC kill or per global-loot roll.

Bonus rollChance
Unique reward1/5
Mega-rare reward1/10
Combined outcomeChance
Both bonus rewards2% (1/50)
At least one bonus reward28%
Neither bonus reward72%

Unique roll (1/5) awards one of:

  • Amulet of fury
  • Dark bow
  • Archers ring
  • Master wand
  • Abyssal whip
  • Mages' book
  • Berserker ring
  • Seers ring

Mega-rare roll (1/10) awards one item from the configured Gilded and 3rd Age pool. The pool holds 43 equally weighted items, so it does not cover every Gilded or 3rd Age item in the game.

Mega-rare pool (43 items)

Gilded

  • Gilded full helm, med helm, coif
  • Gilded platebody, chainbody, platelegs, plateskirt
  • Gilded kiteshield, sq shield
  • Gilded 2h sword, scimitar, spear, hasta
  • Gilded boots
  • Gilded d'hide body, chaps, vambraces
  • Gilded pickaxe, axe, spade

3rd Age

  • 3rd age full helmet, platebody, platelegs, plateskirt, kiteshield
  • 3rd age range coif, range top, range legs, vambraces
  • 3rd age mage hat, robe top, robe
  • 3rd age druidic robe top, robe bottoms, cloak, staff
  • 3rd age amulet, cloak
  • 3rd age longsword, bow, wand
  • 3rd age pickaxe, axe

Examples

A sand crab, combat level 15

  • Base denominator 495, so roughly a 1/412.5 chance of a global drop.
  • If that drop is resources, the game rolls an integer from 0 to 15:
    • 0 — no eligible table, no resources
    • 1–4 — Table 1
    • 5–8 — Tables 1–2, equal chance
    • 9–12 — Tables 1–3, equal chance
    • 13–15 — Tables 1–4, equal chance

A combat level 60 monster

  • The roll runs from 0 to 60, so Table 7 (49+) is the highest table it can reach—Table 8 needs a roll of at least 61, which is out of range.
  • A roll of 55, for example, makes Tables 1–7 eligible, each with a 1/7 chance.

An abyssal demon, combat level 124

  • Base denominator 120, so 1/100 normally, or 1/65 on a Krystilia task.
  • At combat level 100 or above the weighted table applies, giving an 8% chance of Table 11 once you receive a resource drop.
  • Landing on Table 8, 9, 10, or 11 gives two distinct base rewards from the selected table, plus an independent 1/5 unique roll and an independent 1/10 mega-rare roll.

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