Points breakdown

DMM Points Earning Guide

Deadman Points are earned through virtually every activity in DMMPS. Here's a complete breakdown of how to earn points:

Leveling & Skills

General Leveling

  • Gain a level in any skill: 10 points per level (cap: 22,770 points)
  • Reach level 99 in any skill: 500 points (cap: 6,900 points)
  • Reach 2277 total level: 5,000 points

Skilling Activities

Fishing (per 10 caught)

  • Raw Anglerfish: 15 points
  • Raw Manta Ray: 10 points
  • Raw Shark: 8 points
  • Raw Karambwan: 5 points

Cooking (per 10 cooked)

  • Anglerfish: 5 points
  • Manta Ray: 3 points
  • Shark: 2 points

Agility (per lap)

  • Prifddinas: 20 points
  • Ardougne: 15 points
  • Wilderness: 10 points
  • Seers': 8 points
  • Ape Atoll: 7 points
  • Colosseum: 6 points
  • Canifis: 5 points
  • Varrock: 4 points

Herblore (per 10 created)

  • Prayer Regeneration Potion: 50 points
  • Goading Potion: 40 points
  • Super Antifire: 30 points
  • Menaphite Remedy: 25 points
  • Forgotten Brew: 25 points
  • Divine Potions: 20 points
  • Super Combat: 20 points
  • Ancient Brew: 20 points
  • Extended Anti-venom+: 20 points
  • Bastion/Battlemage Potion: 15 points each
  • Anti-venom+: 15 points
  • Saradomin Brew: 10 points
  • Ranging Potion: 10 points
  • Super Restore: 10 points
  • Anti-venom: 10 points

Mixology

  • Standard potion deposited: 8 points
  • MixALot potion deposited: 20 points

Hunter (per 10 caught)

  • Moonlight Antelope: 40 points
  • Sunlight Antelope: 30 points
  • Black Chinchompa: 15 points
  • Tecu Salamander: 15 points
  • Black Salamander: 12 points
  • Red Chinchompa: 10 points
  • Birdhouse Trap emptied: 75 points
  • Rare Creature Part handed in: 100 points

Farming (per patch cleared)

  • Spirit Tree: 500 points
  • Redwood Tree: 500 points
  • Hespori: 500 points
  • Anima Patch: 250 points
  • Tree/Fruit Tree/Hardwood Tree: 100 points each
  • Herb Patch: 20 points
  • Cactus Patch: 25 points
  • Allotment/Flower/Hops/Bush/Mushroom: 10 points each

Thieving (per 10 pickpocketed)

  • Elves: 5 points
  • Vyres: 5 points

Woodcutting (per 10 logs)

  • Redwood: 12 points
  • Magic: 8 points
  • Yew: 4 points

Construction

  • Mahogany Homes (Expert): 25 points
  • Mahogany Homes (Adept): 20 points
  • Mahogany Homes (Novice): 15 points
  • Mahogany Homes (Beginner): 10 points

Runecrafting

  • 100 Pure Essence used: 6 points
  • 100 Dark Essence Fragments used: 50 points

Other Skilling

  • Wintertodt subdued: 100 points
  • Skilling outfit piece obtained: 250 points

Slayer Tasks

  • Aya: 5 points
  • Mazchna: 10 points
  • Vannaka: 50 points
  • Chaeldar: 80 points
  • Konar: 100 points
  • Steve: 100 points
  • Kuradel: 100 points
  • Krystilia (Wilderness): 150 points

Clue Scrolls

  • Beginner: 3 points
  • Easy: 5 points
  • Medium: 15 points
  • Hard: 20 points
  • Elite: 30 points
  • Master: 55 points

Achievement Diaries

Per Task Completion:

  • Easy task: 10 points
  • Medium task: 20 points
  • Hard task: 40 points
  • Elite task: 80 points

Note:Full Diary Completion: (ranges from 50-320 points per tier depending on region)

Boss Kill DMM Points - Complete List

High-Tier Raid Bosses

  • Sol Heredit: 4,000 first kill / 200 per kill (75 after 100 kills)
  • TzKal-Zuk (Inferno): 3,500 first kill / 175 per kill (87 after 100 kills)
  • Theatre of Blood (Hard Mode): 3,600 first kill / 180 per kill (90 after 100 kills)
  • Chambers of Xeric: 3,600 first kill / 180 per kill (60 after 100 kills)
  • Chambers of Xeric (CM): 3,600 first kill / 180 per kill (60 after 100 kills)
  • Tombs of Amascut (Expert): 3,000 first kill / 150 per kill (75 after 100 kills)
  • Theatre of Blood (Normal): 2,400 first kill / 120 per kill (60 after 100 kills)
  • Tombs of Amascut (Normal): 2,400 first kill / 120 per kill (60 after 100 kills)
  • TzTok-Jad (Fight Caves): 1,500 first kill / 75 per kill (37 after 100 kills)
  • Tombs of Amascut (Entry): 1,000 first kill / 50 per kill (25 after 100 kills)

Awakened Bosses

  • Duke Sucellus (Awakened): 1,000 first kill / 50 per kill (25 after 100 kills)
  • Vardorvis (Awakened): 1,000 first kill / 50 per kill (25 after 100 kills)
  • The Whisperer (Awakened): 1,000 first kill / 50 per kill (25 after 100 kills)

Slayer Bosses

  • Corporeal Beast: 700 first kill / 35 per kill (17 after 100 kills)
  • Phosani's Nightmare: 600 first kill / 30 per kill (15 after 100 kills)
  • Cerberus: 500 first kill / 25 per kill (12 after 100 kills)
  • Corrupted Hunllef: 500 first kill / 25 per kill (12 after 100 kills)
  • Theatre of Blood (Entry): 500 first kill / 25 per kill (12 after 100 kills)
  • Hespori: 500 first kill / 25 per kill (12 after 100 kills)
  • Kree'arra: 460 first kill / 23 per kill (11 after 100 kills)
  • Abyssal Sire: 400 first kill / 20 per kill (10 after 100 kills)
  • Commander Zilyana: 400 first kill / 20 per kill (10 after 100 kills)
  • General Graardor: 400 first kill / 20 per kill (10 after 100 kills)
  • Kalphite Queen: 400 first kill / 20 per kill (10 after 100 kills)
  • King Black Dragon: 400 first kill / 20 per kill (10 after 100 kills)
  • Scorpia: 400 first kill / 20 per kill (10 after 100 kills)
  • Giant Mole: 360 first kill / 18 per kill (9 after 100 kills)
  • The Nightmare: 360 first kill / 18 per kill (9 after 100 kills)
  • Crystalline Hunllef: 340 first kill / 17 per kill (8 after 100 kills)
  • K'ril Tsutsaroth: 340 first kill / 17 per kill (8 after 100 kills)
  • Barrows: 300 first kill / 15 per kill (7 after 100 kills)
  • Bryophyta: 300 first kill / 15 per kill (7 after 100 kills)
  • Duke Sucellus: 300 first kill / 15 per kill (7 after 100 kills)
  • Kraken: 300 first kill / 15 per kill (7 after 100 kills)
  • Thermonuclear Smoke Devil: 300 first kill / 15 per kill (7 after 100 kills)
  • Vardorvis: 300 first kill / 15 per kill (7 after 100 kills)
  • The Whisperer: 300 first kill / 15 per kill (7 after 100 kills)
  • Vorkath: 100 first kill / 5 per kill (5 after 100 kills)
  • Zulrah: 240 first kill / 12 per kill (6 after 100 kills)

Wilderness Bosses

  • Callisto: 100 first kill / 5 per kill (2 after 100 kills)
  • Chaos Elemental: 200 first kill / 10 per kill (5 after 100 kills)
  • Chaos Fanatic: 80 first kill / 4 per kill (2 after 100 kills)
  • Crazy Archaeologist: 80 first kill / 4 per kill (2 after 100 kills)
  • Deranged Archaeologist: 60 first kill / 3 per kill (1 after 100 kills)
  • Scorpia: 400 first kill / 20 per kill (10 after 100 kills)
  • Venenatis: 100 first kill / 5 per kill (2 after 100 kills)
  • Vet'ion: 100 first kill / 5 per kill (5 after 100 kills)

God Wars Dungeon

  • Commander Zilyana (Saradomin): 400 first kill / 20 per kill (10 after 100 kills)
  • General Graardor (Bandos): 400 first kill / 20 per kill (10 after 100 kills)
  • Kree'arra (Armadyl): 460 first kill / 23 per kill (11 after 100 kills)
  • K'ril Tsutsaroth (Zamorak): 340 first kill / 17 per kill (8 after 100 kills)
  • Nex: 100 first kill / 5 per kill (2 after 100 kills)

Dagannoth Kings

  • Dagannoth Prime: 200 first kill / 10 per kill (5 after 100 kills)
  • Dagannoth Rex: 200 first kill / 10 per kill (5 after 100 kills)
  • Dagannoth Supreme: 200 first kill / 10 per kill (5 after 100 kills)

Other Bosses

  • Alchemical Hydra: 160 first kill / 8 per kill (4 after 100 kills)
  • Artio: 200 first kill / 10 per kill (5 after 100 kills)
  • Grotesque Guardians: 160 first kill / 8 per kill (4 after 100 kills)
  • Moons of Peril (Lunar Chest): 150 first kill / 15 per kill (1 after 100 kills)
  • Phantom Muspah: 200 first kill / 10 per kill (5 after 100 kills)
  • Sarachnis: 120 first kill / 6 per kill (3 after 100 kills)
  • Skotizo: 200 first kill / 10 per kill (5 after 100 kills)
  • Spindel: 200 first kill / 10 per kill (5 after 100 kills)
  • The Mimic: 200 first kill / 10 per kill (5 after 100 kills)
  • Wintertodt: 200 first kill / 10 per kill (5 after 100 kills)
  • Zalcano: 200 first kill / 10 per kill (5 after 100 kills)

Note:Note: All bosses have reduced points after 100 kills to encourage variety in PvM activities. First kill bonuses are substantial to reward players for trying new content.

Special Activities

Breaches

  • 1 point per damage dealt to Breach monsters (cap: 42,000 points)

Treasure Chests

  • Deadman Supply Chest: 500 points
  • Alchemist Chest: 250 points
  • Larran's/Brimstone/Zombie Pirate's Locker: 200 points each
  • Enhanced Crystal Chest: 200 points
  • Crystal Chest: 100 points

Rare Drops & Achievements

  • Pet obtained: 2,500 points
  • Tier 1 Sigil: 250 points
  • Tier 2 Sigil: 500 points
  • Tier 3 Sigil: 750 points
  • Combat Achievement completed: 100 points × combat achievement tier multiplier

Specials

  • Moons of Peril (Lunar Chest): 150 first / 15 per completion (1 after 100)

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