Revenant Caves 2
We've introduced Revenant Cave II, a brand-new set of caves located just east of the Mage Arena in the Wilderness. This addition injects exciting activity into this high-risk area, perfect for daring adventurers seeking thrills and rewards amid the PvP chaos.
These caves feature pre-EoC revenants, imported from authentic pre-EoC cave maps for that nostalgic feel.

Key Drops: PvP Artefacts & Corrupted PvP Armour
Empowered revenants can drop valuable PvP artefacts and corrupted PvP armour in its inactive form. The corrupted pieces come from the Morrigan's, Zuriel's, Statius's and Vesta's sets, and each one must be activated with coins before it can be worn. See Activating Corrupted Armour for the full process.
Empowered revenants also roll the standard revenant drop table twice per kill and drop triple ether compared to their ordinary versions.
Drop Rate Formula
Every empowered revenant has a rate value R derived from its combat level:
R = floor(60,000 ÷ √(revenant combat level))
The server floors this value rather than rounding it, so a combat level 60 revenant gives R = 7,745 and not 7,746.
How a Special Drop Is Rolled
Each special-table attempt happens in two stages:
- One of four groups is selected, each with an equal 25% chance.
- That group then rolls at its own rate.
| Drop group | Group selection | Group roll | Effective chance for any item from the group |
|---|---|---|---|
| Statuettes | 25% | 5/R | 5/(4R) |
| Mid-tier artefacts | 25% | 15/R | 15/(4R) |
| Rare artefacts | 25% | 25/R | 25/(4R) |
| Corrupted PvP armour | 25% | 5/R before modifiers | 5/(4R) before modifiers |
The 5/R, 15/R and 25/R values are group-roll chances, not per-item chances. When a group succeeds, one item is then picked from it with equal probability:
| Drop group | Items in group | Effective chance for one specific item |
|---|---|---|
| Statuettes | 6 | 5/(24R) |
| Mid-tier artefacts | 6 | 15/(24R) |
| Rare artefacts | 5 | 25/(20R) |
| Corrupted PvP armour | 11 | 5/(44R) before modifiers |
Modifiers
Among the four special groups, the skull, Slayer task and PvP bracket modifiers apply only to corrupted PvP armour. The statuette and artefact groups are never affected by them.
The armour denominator is built as:
(R ÷ 5) × 0.55 if skulled ÷ 5 if on a Revenants Slayer task × your PvP bracket's drop multiplier
The 25% group-selection chance still applies on top of that. In player terms:
| Condition | Effect on the armour chance |
|---|---|
| Skulled | about 1.818× better |
| On a Revenants Slayer task | 5× better |
| Skulled and on task | about 9.091× better |
| PvP bracket | your bracket's unique-drop multiplier applies as well |
Being skulled multiplies the denominator by 0.55, which raises the resulting probability by roughly 81.8%. It is not a "55% better" bonus.
Two more places these modifiers show up:
- The standard revenant unique table—Amulet of avarice, Craw's bow, Viggora's chainmace and Thammaron's sceptre—uses the same skull, task and PvP-bracket modifiers.
- Being skulled also improves the Yew seed and Magic seed entries in the regular resource table. It does not improve every ordinary resource drop.
Drop Rates by Revenant
Base rates below are unskulled, off-task, and before any PvP-bracket multiplier. Use the toggles to see how the armour column changes.
| Revenant | Combat | R | Specific statuette | Specific mid-tier artefact | Specific rare artefact | Any armour piece |
|---|---|---|---|---|---|---|
| Cyclops | 60 | 7,745 | 1/37,176 | 1/12,392 | 1/6,196 | 1/6,196 |
| Hellhound | 70 | 7,171 | 1/34,421 | 1/11,474 | 1/5,737 | 1/5,737 |
| Demon | 84 | 6,546 | 1/31,421 | 1/10,474 | 1/5,237 | 1/5,237 |
| Ork | 98 | 6,060 | 1/29,088 | 1/9,696 | 1/4,848 | 1/4,848 |
| Dark Beast | 112 | 5,669 | 1/27,211 | 1/9,070 | 1/4,535 | 1/4,535 |
| Knight | 119 | 5,500 | 1/26,400 | 1/8,800 | 1/4,400 | 1/4,400 |
| Dragon | 126 | 5,345 | 1/25,656 | 1/8,552 | 1/4,276 | 1/4,276 |
The three artefact columns never change: skull and task modifiers apply only to the corrupted armour group. A specific armour piece is a further 1/11 after the armour group is rolled. Your PvP bracket's unique-drop multiplier applies on top of the armour column and is not included here.
| Revenant | Combat | R | Specific statuette | Specific mid-tier artefact | Specific rare artefact | Any armour piece |
|---|---|---|---|---|---|---|
| Cyclops | 60 | 7,745 | 1/37,176 | 1/12,392 | 1/6,196 | 1/6,196 |
| Hellhound | 70 | 7,171 | 1/34,421 | 1/11,474 | 1/5,737 | 1/5,737 |
| Demon | 84 | 6,546 | 1/31,421 | 1/10,474 | 1/5,237 | 1/5,237 |
| Ork | 98 | 6,060 | 1/29,088 | 1/9,696 | 1/4,848 | 1/4,848 |
| Dark Beast | 112 | 5,669 | 1/27,211 | 1/9,070 | 1/4,535 | 1/4,535 |
| Knight | 119 | 5,500 | 1/26,400 | 1/8,800 | 1/4,400 | 1/4,400 |
| Dragon | 126 | 5,345 | 1/25,656 | 1/8,552 | 1/4,276 | 1/4,276 |
The final column is the chance of rolling any armour piece. Getting one specific piece is a further 1/11 on top of that.
Drop Groups
Statuettes
- Ancient statuette
- Seren statuette
- Armadyl statuette
- Zamorak statuette
- Saradomin statuette
- Bandos statuette
Mid-Tier Artefacts
- Ruby chalice
- Guthixian brazier
- Armadyl totem
- Zamorak medallion
- Saradomin carving
- Bandos scrimshaw
Rare Artefacts
- Saradomin amphora
- Ancient psaltery bridge
- Bronzed dragon claw
- Third age carafe
- Broken statue headdress
Corrupted PvP Armour (Inactive)
- Corrupted Vesta's chainbody
- Corrupted Vesta's plateskirt
- Corrupted Statius's full helm
- Corrupted Statius's platebody
- Corrupted Statius's platelegs
- Corrupted Morrigan's coif
- Corrupted Morrigan's leather body
- Corrupted Morrigan's leather chaps
- Corrupted Zuriel's hood
- Corrupted Zuriel's robe top
- Corrupted Zuriel's robe bottom
Activating Corrupted Armour
Corrupted pieces drop inactive and must be activated before they can be worn.
| Step | Details |
|---|---|
| Where | Inside a guarded zone |
| Cost | 1,750,000 coins |
| Starting charges | 2,000 |
| Trade status | The activated piece becomes untradeable |
Deactivating is free and also has to be done inside a guarded zone. It returns the piece to its inactive, tradeable form, but all remaining charges are lost, so only deactivate a piece you intend to sell.
Statius's full helm: The corrupted Statius's full helm drops from Cave II but is not currently registered in the activation system, so it has no Activate option in-game. Ten of the eleven dropped pieces can be activated today. This is being reviewed.
Wear requirements are shown on each item in-game—check the item before buying or activating one.
