Revenant Caves 2

We've introduced Revenant Cave II, a brand-new set of caves located just east of the Mage Arena in the Wilderness. This addition injects exciting activity into this high-risk area, perfect for daring adventurers seeking thrills and rewards amid the PvP chaos.

These caves feature pre-EoC revenants, imported from authentic pre-EoC cave maps for that nostalgic feel.

Key Drops: PvP Artefacts & Corrupted PvP Armour

Empowered revenants can drop valuable PvP artefacts and corrupted PvP armour in its inactive form. The corrupted pieces come from the Morrigan's, Zuriel's, Statius's and Vesta's sets, and each one must be activated with coins before it can be worn. See Activating Corrupted Armour for the full process.

Empowered revenants also roll the standard revenant drop table twice per kill and drop triple ether compared to their ordinary versions.

Drop Rate Formula

Every empowered revenant has a rate value R derived from its combat level:

R = floor(60,000 ÷ √(revenant combat level))

The server floors this value rather than rounding it, so a combat level 60 revenant gives R = 7,745 and not 7,746.

How a Special Drop Is Rolled

Each special-table attempt happens in two stages:

  1. One of four groups is selected, each with an equal 25% chance.
  2. That group then rolls at its own rate.
Drop groupGroup selectionGroup rollEffective chance for any item from the group
Statuettes25%5/R5/(4R)
Mid-tier artefacts25%15/R15/(4R)
Rare artefacts25%25/R25/(4R)
Corrupted PvP armour25%5/R before modifiers5/(4R) before modifiers

The 5/R, 15/R and 25/R values are group-roll chances, not per-item chances. When a group succeeds, one item is then picked from it with equal probability:

Drop groupItems in groupEffective chance for one specific item
Statuettes65/(24R)
Mid-tier artefacts615/(24R)
Rare artefacts525/(20R)
Corrupted PvP armour115/(44R) before modifiers

Modifiers

Among the four special groups, the skull, Slayer task and PvP bracket modifiers apply only to corrupted PvP armour. The statuette and artefact groups are never affected by them.

The armour denominator is built as:

(R ÷ 5) × 0.55 if skulled ÷ 5 if on a Revenants Slayer task × your PvP bracket's drop multiplier

The 25% group-selection chance still applies on top of that. In player terms:

ConditionEffect on the armour chance
Skulledabout 1.818× better
On a Revenants Slayer task5× better
Skulled and on taskabout 9.091× better
PvP bracketyour bracket's unique-drop multiplier applies as well

Being skulled multiplies the denominator by 0.55, which raises the resulting probability by roughly 81.8%. It is not a "55% better" bonus.

Two more places these modifiers show up:

  • The standard revenant unique table—Amulet of avarice, Craw's bow, Viggora's chainmace and Thammaron's sceptre—uses the same skull, task and PvP-bracket modifiers.
  • Being skulled also improves the Yew seed and Magic seed entries in the regular resource table. It does not improve every ordinary resource drop.

Drop Rates by Revenant

Base rates below are unskulled, off-task, and before any PvP-bracket multiplier. Use the toggles to see how the armour column changes.

base rates, no modifiers applied
RevenantCombatRSpecific statuetteSpecific mid-tier artefactSpecific rare artefactAny armour piece
Cyclops607,7451/37,1761/12,3921/6,1961/6,196
Hellhound707,1711/34,4211/11,4741/5,7371/5,737
Demon846,5461/31,4211/10,4741/5,2371/5,237
Ork986,0601/29,0881/9,6961/4,8481/4,848
Dark Beast1125,6691/27,2111/9,0701/4,5351/4,535
Knight1195,5001/26,4001/8,8001/4,4001/4,400
Dragon1265,3451/25,6561/8,5521/4,2761/4,276

The three artefact columns never change: skull and task modifiers apply only to the corrupted armour group. A specific armour piece is a further 1/11 after the armour group is rolled. Your PvP bracket's unique-drop multiplier applies on top of the armour column and is not included here.

RevenantCombatRSpecific statuetteSpecific mid-tier artefactSpecific rare artefactAny armour piece
Cyclops607,7451/37,1761/12,3921/6,1961/6,196
Hellhound707,1711/34,4211/11,4741/5,7371/5,737
Demon846,5461/31,4211/10,4741/5,2371/5,237
Ork986,0601/29,0881/9,6961/4,8481/4,848
Dark Beast1125,6691/27,2111/9,0701/4,5351/4,535
Knight1195,5001/26,4001/8,8001/4,4001/4,400
Dragon1265,3451/25,6561/8,5521/4,2761/4,276

The final column is the chance of rolling any armour piece. Getting one specific piece is a further 1/11 on top of that.

Drop Groups

Statuettes

  • Ancient statuette
  • Seren statuette
  • Armadyl statuette
  • Zamorak statuette
  • Saradomin statuette
  • Bandos statuette

Mid-Tier Artefacts

  • Ruby chalice
  • Guthixian brazier
  • Armadyl totem
  • Zamorak medallion
  • Saradomin carving
  • Bandos scrimshaw

Rare Artefacts

  • Saradomin amphora
  • Ancient psaltery bridge
  • Bronzed dragon claw
  • Third age carafe
  • Broken statue headdress

Corrupted PvP Armour (Inactive)

  • Corrupted Vesta's chainbody
  • Corrupted Vesta's plateskirt
  • Corrupted Statius's full helm
  • Corrupted Statius's platebody
  • Corrupted Statius's platelegs
  • Corrupted Morrigan's coif
  • Corrupted Morrigan's leather body
  • Corrupted Morrigan's leather chaps
  • Corrupted Zuriel's hood
  • Corrupted Zuriel's robe top
  • Corrupted Zuriel's robe bottom

Activating Corrupted Armour

Corrupted pieces drop inactive and must be activated before they can be worn.

StepDetails
WhereInside a guarded zone
Cost1,750,000 coins
Starting charges2,000
Trade statusThe activated piece becomes untradeable

Deactivating is free and also has to be done inside a guarded zone. It returns the piece to its inactive, tradeable form, but all remaining charges are lost, so only deactivate a piece you intend to sell.

Statius's full helm: The corrupted Statius's full helm drops from Cave II but is not currently registered in the activation system, so it has no Activate option in-game. Ten of the eleven dropped pieces can be activated today. This is being reviewed.

Wear requirements are shown on each item in-game—check the item before buying or activating one.

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